Character Modeling That Actually Looks Right
Getting anatomy correct in 3D is different from drawing it. Topology, edge flow, deformation—these terms mean nothing until you watch a character model collapse during animation.
We spend real time on why models fail and how to build them so they move properly. Not just pretty screenshots. Functional game assets that work in engine.
Students model three full characters by program end. Each one more complex. Each one actually rigged and tested in Unreal or Unity.